Once you have positioned a light in the 3D scene using the light tool, you are ready to assign a light shader.
Select the light. Open the Shading panel (choose the Managers > Shading command). This panel displays three tabs (Surface, Light, and Image) on the upper left corner.
Select the Light tab. The Shader tree column on the left lists only the Light shader type.
The name of the shader assigned is displayed in [square brackets]. <None> indicates that no shader is currently assigned.
To assign a shader just press the right mouse button (Apple key + mouse button on the Mac) when you are over the Light shader class: a pop-up menu will be displayed allowing you to choose among the available shaders by simply dragging.
When you are over the shader you want to use, release the mouse button: the name of the chosen shader will be displayed, instead of <None>, in square brackets.
In the middle of the panel, the Parameters column lists the shader arguments by means of which you can customize the shader and define its lighting characteristics.
Depending on the number of arguments a shader has, the list can be scrollable or not.
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